Here is just my personal experience to introduce himself to be a reminder:
1. Creative ideas
2.WAP page or download the client: the pages do not have to say
3. Fan base position: planning considerations, the gameplay and experience requirements of
4. Run Platform: with which technology
5. Adaptation model: Considering the screen size, memory limits their processing capacity, etc., transplantation
6. Connection type: socket or http, pairs of players who feel little, but a great bearing on the development is
7. Server interaction: This will affect the design of the structure of the game, the network processing is very time-consuming and more difficult to cut
8. Resource Storage: Click on the game nothing to say, but online games tend to have a large number of image processing, on the local is not a way
The time being only think of so many
After development, no real end, most importantly, is yet to come
1. Test: and development of parallel
2. Transplantation: basic version came out, which can sync to a different model or platform migration
3. Neice: Internal debugging
4. Beta: Collection bug, improve the
5. Formal operations: charges and to keep upgrading, collecting user experience
Lot of hope that we can add
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